![]() ![]() feels in one way or another unique, and much more fun to equip and use in the game. While there will always be room for improvement and new ideas, I feel that this mod has reached a stage where I can look at its contents, and nod approvingly of what I - with the help from invaluable feedback from Nexus users - have achieved. An item can feel unique without being overly powerful, as well - I have done my best to match all the items as well as I can with their name, and their respective connection to specific lore within the witcher universe. Especially equipment you find in a dungeon, somewhere, or are rewarded with after a specific quest, should feel as special as their names make them out to be. There should be as few cases as possible where one choice is obviously better than the other, except for each player's personal preference, or specific situational use. While the primary goal with CEO is to make the game challenging again, a close second is to make every piece of equipment feel more unique and interesting. While this problem is rooted within enemy scripts and powers, as well as general game area design and what not, I figured the easiest remedy would be to overhaul the equipment found in the game this because I also felt that the itemization was poorly thought-out, overall, offering a lot of items that either overlap one another, or simply are too weak in comparison to other items you probably already have at the point you acquire them. By the time you reach the third act, you feel more or less like some sort of demi-god, and there's hardly any challenge left to speak of. The Witcher 2, superb though it may be, suffers from poor difficulty scaling as you progress through the game. ![]() You will actually have to think about what you're doing during combat, and some fights might require more preparation in the terms potions and tools than you're used to, depending on the difficulty level set. The result is a much more even-paced difficulty rating during combat, all the way to the end of the game, making it feel much closer to the exquisite balance you usually experience during the Prologue and Chapter 1. UPDATE: There is now a new version of Better Combat, by blackninjato, that you can find here.Ĭompletely alters all the statistics of every equippable item in the game, in an attempt to balance out the difficulty curve that steadily starts going down once you're finishing up the first act. Unfortunately, the mod is out of date and not compatible with the current version of the game. The author in question is Lautreamont, and his wonderful mod is called Better Combat. I truly recommend using this mod in tandem with these ability tweaks, since my mod only affects actual equipment. The idea for this mod (for the size it has grown into this past week at least), came from conversations within the comments for a different author's mod, who has set out with a similar goal in mind of trying to rebalance and spice up especially the talent trees and abilities in the game. Remove the CEO.dzip file from your The Witcher 2\CookedPC\ directory. Place the CEO.dzip file in your The Witcher 2\CookedPC\ directory.ġ. =- =- =- =Ĭomplete Equipment Overhaul - Balancing tweaks to every piece of equipment in the game v1.6eġ. That being said, Better Combat does to abilities and combat mechanics, what CEO does to equipment, so chances are that if you like one, you will probably like the other. ![]() Keep in mind that both Better Combat and CEO still work perfectly on their own, and that you are never forced to use both if you don't want to. These changes were similar to what I had been thinking about even before, but with them in place (with minor alterations), it is now easier for us to make sure that the two mods work together without too much hassle. NOTE: This mod includes the Whirl Oil Hotfix.īETTER COMBAT MOD: The latest version of CEO mainly deals with smaller compatibility issues with the new version of Better Combat. NOTE: CEO works just fine if you install it into an ongoing game, but keep in mind that the mod removes certain items from the game entirely so if you are currently in the possession of any or more of these items, they will simply have disappeared once you load up your save file. NOTE: Keep in mind that if you intend to use the two mini-DLC's (released with version 3.3 of the game), you should rename CEO.dzip to xCEO.dzip - for example - in order to put it last in the load order (after summer.dzip and winter.dzip). Not many use CEO for their first playthrough and fewer still choose to go through the Tutorial every time they start a new game, but here's your disclaimer: If you want to play the Tutorial of the game, do it without CEO installed. NOTE: Due to the changes CEO applies to Mutagens, the Tutorial section of the game can not be completed. ![]()
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